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LANDIN KENT512 W King Edward Ave.
Vancouver BC v5z 2c3
(778)-846-5368
Vancouver BC v5z 2c3
(778)-846-5368
lando1@outlook.com
http://landinkent.blogspot.com/
Skills
• Expert in creating real time visual FX
• Experience on current generation consoles and Unity.
• 3D modeling & texturing
• Expert in Adobe Photoshop for texture creation.
• Proficient in painting, drawing & sculpting
• Independant self starter with strong problem-solving and organizational skills.
• Ability to prioritize, communicate and coordinate with team members of multiple departments.Software Proficiency
•Maya, Photoshop, Zbrush, Illustrator, Painter, AfterEffects, Houdini, Real Flow
http://landinkent.blogspot.com/
Skills
• Expert in creating real time visual FX
• Experience on current generation consoles and Unity.
• 3D modeling & texturing
• Expert in Adobe Photoshop for texture creation.
• Proficient in painting, drawing & sculpting
• Independant self starter with strong problem-solving and organizational skills.
• Ability to prioritize, communicate and coordinate with team members of multiple departments.Software Proficiency
•Maya, Photoshop, Zbrush, Illustrator, Painter, AfterEffects, Houdini, Real Flow
Work Experience
Slant Six Games (Vancouver, BC) Sept 2010 - Present
FX Artist
• Created real time particle vfx using in house proprietery tools & Unity
• Created particle sprite, decal textures, created flipbook texture sequences.
• Worked closely with rendering team to improve existing vfx toolset.
• Worked closely with rendering team to improve existing vfx toolset.
• Supported 3 different projects vfx needs at once.
Radical Entertainment (Vancouver, BC) May 2005- Feb 2010, May 2010-August 2010
FX Artist
• Created and implemented real-time particle effects using both static and animating 2D/3D elements.
• Placed effects throughout levels and cinematics.
• Painted particle and decal textures, created flipbook texture sequences.
• Prototyped effect concepts for gameplay and engine.
• Communicated with other teams on production needs.
• Created, organized and managed time sensitive FX schedules.
• Balanced creative needs and technical resources available.
• Maintained FX library.
• Collaborate with the rendering and tools group to develop and improve innovative internal effects tools.
• Acted as a mentor to new FX artists on productions.Titles Shipped
• Created and implemented real-time particle effects using both static and animating 2D/3D elements.
• Placed effects throughout levels and cinematics.
• Painted particle and decal textures, created flipbook texture sequences.
• Prototyped effect concepts for gameplay and engine.
• Communicated with other teams on production needs.
• Created, organized and managed time sensitive FX schedules.
• Balanced creative needs and technical resources available.
• Maintained FX library.
• Collaborate with the rendering and tools group to develop and improve innovative internal effects tools.
• Acted as a mentor to new FX artists on productions.Titles Shipped
• Unannounced Mobile Game (2013) - FX Artist
• The Bowling Dead (2012) - FX Artist
• Resident Evil Operation Racoon City (2012) - FX Artist
• Prototype 2 (2012) - FX Artist
• Unannounced title (2010) - FX Artist
• Prototype (2009) - Props & FX Artist
• Crash Mind over Mutant (2008) - FX Artist, character work
• Crash of the Titans (2007) - FX Artist
• Scarface (2006) - Props & World Building
• Crash Tag Team Racing (2005) - generalist/propsEducation
• Unannounced title (2010) - FX Artist
• Prototype (2009) - Props & FX Artist
• Crash Mind over Mutant (2008) - FX Artist, character work
• Crash of the Titans (2007) - FX Artist
• Scarface (2006) - Props & World Building
• Crash Tag Team Racing (2005) - generalist/propsEducation
•CGWorkshop Intro to fx using Houdini summer 2012
•Schoolism LIVE Workshop: Jason Seioller Masterclass Feb 2012
•Pixar Artists Masterclass Apr 2012
•Sculpting Maquette with Gideon Hay Nov 2011
•Sculpting Maquettes 101 with Jonathan Paine. Sept 2009
•Weekly Life Drawing, and Anatomy Classes. May 2005-2008, 2012
•Computer Animation, Market Driven Training, Sept 1999-June 2000
Red River College, Winnipeg, Manitoba
•Weekly Life Drawing, and Anatomy Classes. May 2005-2008, 2012
•Computer Animation, Market Driven Training, Sept 1999-June 2000
Red River College, Winnipeg, Manitoba