Here is a little foray in Zbrush. I'm enjoying it very much.

I created these Humanoids for base meshes to sculpt on in Zbrush
Here is a fodder character I got to create for Crash Mind over Mutant I modelled him in Maya, Pulled him into Zbrush for some normal map generation. Textured in BodyPaint and Photoshop.


Here are his texture maps, And the original concept by Brandon Reimchen



